Sunday, February 17, 2013

Skirmisher Releases ‘Wisdom from the Wastelands #25: Metamorphosis I'

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #25: Metamorphosis I! This publication is authored by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG (5 pages; $0.99). We hope you will enjoy it and say positive things about it on the sites to which you contribute!

In poetry, the transformation from caterpillar to butterfly describes how something ugly becomes uniquely beautiful. But in nature metamorphosis is common as living things change forms over their life cycles. And this change is not just traditional fairy tale beauty: maggots become flies, tadpoles become frogs, and chest bursters become alien warriors. The eight creature sets in this issue show how very dissimilar creatures can be the same species, just young or mature forms. Each entry uses either the animate seeds plant mutation; a new version for animals called larval form; or the idea of forced metamorphosis. The last is a version of the mutation modifier environmental dependence, one that permanently changes one creature into another when the original is exposed to certain stimuli. Some of the creature entries also use several new mutations, and these are included at the end of the issue.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License). Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games.

Thursday, February 14, 2013

Wednesday, February 6, 2013

Skirmisher Releases 'Swords of Kos: Hekaton'

Skirmisher Publishing LLC is proud to announce the release of Swords of Kos: Hekaton, the second title in its line of fantasy fiction! It is available and an ePub/PDF download from various online sites, including DriveThruRPG (282 pages, $5.99, SKP E 1304). We very much hope you will enjoy it!

Inspired by the works of classic swords-and-sorcery authors like Fritz Lieber, Jack Vance, and Robert E. Howard, Swords of Kos: Hekaton is the second entry in Skirmisher Publishing LLC’s fantasy fiction series and follows Swords of Kos: Necropolis. In this anthology, the island and city of Kos and the lands around it are explored through the stories of eleven authors and original illustrations and cartography by nine artists. All are set during the Hekaton, centennial observance of the great volcanic cataclysm that reawakened magic, the elder races, and all manner of fell monsters, in a fantasy world that draws upon the myths, legends, and history of the Mediterranean, Europe, and the Middle East.

Stories in this compilation include “Bloodsuckers” by Michael O. Varhola, “Rogue’s Nightmare” by R.M. Aislin, “Chasing Shadows” by Richard T. Balsley, “The Misadventures of Bjoric” by Brendan Cass, “The Rite” by Christopher Van Deelen, “To the Dragon Apeiron” by Lissanne Lake, “Unfamiliar Ground” by Sharon Daugherty, “The Day Pateon Fnordseeker Gave Up Drinking” by Eric Lis, M.D., “Eugenos and the Green Griffon” by Robert Gruver, “Nithernons the Ale’er” by John Giddens, and “The Price of Land” by D.M. Fitzgerald.

Illustrations accompanying stories in Hekaton include ones by fantasy artists Amanda Kahl, Philip Shade Kightlinger, Sean McGarity, William T. Thrasher, Josh Routt, Lissanne Lake, Sharon Daugherty, Phillippe St. Gerard, and Bree Orlock.

Join us in our adventures through the dark and fascinating swords-and-sorcery world of Kos!

Wednesday, January 2, 2013

Skirmisher Releases 'Wisdom from the Wastelands Issue #22: Personal Shields'

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #22: Personal Shields! This publication is authored by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG. We hope you will enjoy it and say positive things about it on the sites to which you contribute!

Force screens were developed for individuals from all walks of life, to guard them from all manner of threats. There were simple fields that warded users from the insults of weather and city life, those that protected police against small caliber firearms, and those used in military powered armor systems and combat vehicles. All shields operate on the same basic mechanic: they project a protective an energy field around the user.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License). Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games.

Saturday, October 20, 2012

Skirmisher Releases 'Insults & Injuries'

Skirmisher Publishing LLC is proud to announce the release of Insults & Injuries: A Role-Playing Game Sourcebook for Medical Maladies! It is available through online venues that include DriveThruRPG (108 pages; $9.99; SKP E 1234). We very much hope you will enjoy it and be inclined to say positive things about it on the venues to which you contribute!

Written by practicing medical doctor Eric Lis, Insults & Injuries presents real world illnesses in OGL 3.5 system game terms. Why afflict characters with “filth fever” when you can give them rabies, the black plague, or the flu?

Within this sourcebook, you will find dozens of sicknesses that your players already know and fear in a format that allows them to be easily and realistically brought into your games. You will also find expanded rules for more effective non-magical healing.

This detailed book is divided into an introduction, 13 chapters, and five appendices and includes:

* Rules for more than 50 diseases and disorders, their game effects, and how they can be treated by both mundane and magical means.

* A chapter on the effects of alcohol, drugs, and poisons.

* A chapter on mental illnesses and their game effects.

* Rules for adjudicating surgical procedures.

* Three new prestige classes dedicated to nonmagical healing, the Alienist, Chirurgeon, and Physician.

* Special rules on the effects of illnesses upon non-Humans like Elves, Dwarves, and Orcs.

* New spells, equipment, and feats.

You have never read a game book quite like this one! With it, your players will never look at diseases the same way again.

Wednesday, October 10, 2012

Skirmisher Releases ‘Wisdom from the Wastelands #17: Artifact Conditions

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #17: Artifact Conditions! This publication is authored by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG (5 pages; $0.99).

Artifacts play a key role in Mutant Future. Like magical items in fantasy games, artifacts are treasures sought by adventuring parties that brave the mutant-infested ruins of the Ancients’ world. But often these treasures are in less than pristine condition due to factors such as age, neglect, or misuse.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Sunday, September 9, 2012

Numbskull Games is launching our first P500 Campaign!
To facilitate printing of each of our developed games, we are implementing an industry common preorder system.  P500 means that once we get 500 preorders for a game, we will print. Updates will be posted regularly on our website. You will be alerted when we near our goal and asked to pay at that point.
Receive your game 4-6 weeks before stores, save money with a $10.00 off of list price. By joining you will help to make each publication a reality and save on postage with free shipping in the U. S. and $10 off shipping worldwide. 
Just email us at Numbskullgames@gmail.com.
 
Current P500 titles include:
Prepotent is a strategy game where players breed, bet on, and race horses. Designed by Tom Russell, Prepotent blends the short term tactical thinking found in its streamlined racing mechanics with the long term strategy of horse breeding. Check it out on:  BGG  Facebook.

C.C. Higgins by Patrick Stevens, is a board game that lets you relive the excitement of a railroad executive in the heyday of rail travel.  Collect sets of the coveted rail passes as you travel the rails of historically and geographically authentic North American railroad companies of 1920. A simple, fast moving strategy game of skill without dice or chance cards, suitable for the entire family. Check it out on: BGG Facebook

Khalkhin Gol by Patrick Stevens is a hex and block style war game. Khalkhin Gol or Nomonhan is a little known border incident that escalated to a major battle in Manchuria in the summer of 1939. This pivotal battle was the earliest example of the blitzkrieg tactics so popularized by the Germans in WW2. Check it out on: BGG

Patton in Tunisia by Patrick Stevens, is a hex and block styled war game that was inspired by the Columbia title "Rommel in the Desert."  Two to six players; two-front campaign where weather, supply, and terrain are major factors. Check it out on: BGG

Frozen Death by Patrick Stevens, is a simulation of the Winter War which depicts the Finnish struggle against Soviet expansionism in 1939. A block styled war game that adds fog-of-war elements to the already brutal climatic elements of the hell on earth that was the Winter War. Check it out on: BGG