Tuesday, February 28, 2012
Skirmisher Discounts ‘Experts’ 96%!
“One of the things that made this book notable was that Gary Gygax wrote the foreword to it,” said Skirmisher publisher Michael Varhola. “He could tell that we had drawn heavily on his work from Dungeons & Dragons when developing Experts and very generously agreed to be a part of it. He set the kind of example we have tried to follow since then, and offering one of our best titles at this price is a way for us to give back to the gaming community.”
Experts v.3.5 takes the concept of the Expert non-player-character class briefly described in the Dungeon Master’s Guide and gives it unprecedented depth and playability. This 176-page book includes:
* More than 30 fully detailed Expert types, including the Alchemist, Blacksmith, Courtesan, Merchant, Miner, Navigator, Physician, Sage, Sailor, and Weaponmaker.
* The Guild Master, Militia Leader, and Spellcrafter prestige classes, the latter of which can allow Experts, Specialists, and other characters to gain specialized magical abilities that they can use to enhance their mundane abilities.
* The Specialist, a new basic character class that players can use to create versatile "adventuring Experts" of any sort.
* More than 100 new skills, including dozens of new Crafts and Professions and detailed rules for creation of everything from weapons and armor to buildings and ships.
* The concept of Convergence Tasks, activities that can be accomplished as the result of having ranks in two or more skills (e.g., use of Craft (Blacksmithing) and Profession (Mining) to perform Smelting). These can allow characters to perform relatively specialized functions but does not inundate the game with obscure, rarely-used skills.
* A section of 20 new Feats.
* 22 new magic items.
* More than two dozen ready-to-use NPC Experts that can be used as-is or easily modified to suit any campaign or adventure.
* Flavor text from a number of literary sources that can help stimulate interest in the various sorts of Experts presented in this book, suggest how they might be used, or show them in a different light than usual.
And now you can get all this for just 50 cents! This special sale will not last long, so go ahead and pick up your copy now.
Sunday, September 9, 2007
Enjoy Space Exploration at the edge of our solar system!

”We do our best to put solid games behind the jokes,” remarked Chris Clark, owner of Inner City Games Designs, “ and Exploring the Depths of Uranus is no exception. There’s a great space exploration game hidden behind the obvious humor, with solid replay value and a lot of goodies for players. This particular game comes with 24 plastic pieces, two game boards, score pads, and our standard cardstock counters and comically illustrated rule book. This one is packed.”
Exploring the Depths of Uranus was played as an open demonstration at Gen Con Indianapolis, and the results were promising.
“We sold out of our prototype copies by Saturday morning, although we frankly had not brought them to the con for sale; they were intended as viewing copies only. The demos spread the word like wildfire, and we just had to let them go – the fans come first,” explained Clark. “It truly is an addictive game.”
Exploring the Depths of Uranus is a resource management board game where each player heads up an expedition to the distant planet of Uranus in search of rare ores and ancient (and valuable) artifacts from an alien civilization. Competition is fierce as players compete for sponsorships back on earth, and claim sites beneath the surface of the frozen planet. Supplies are scarce, and backstabbing the other explorers a common method of ensuring victory.
Exploring the Depths of Uranus is designed for play by 2-8 players, and comes with everything you need to play aside from a few pencils. It is Inner City Games Designs 25th micro-game, and is being released under stock number: ICG7324, with an MSRP of $7.95. It will be available through Blackhawk Hobby Distributors, Centurion Hobby Distributors, New Century Distribution, and other game distributors on October 15th, 2007.
Inner City Games Designs is based in northern Illinois, and has been creating unusual and humorous games since 1982. They are best known for their micro-games, Fuzzy Heroes (tm) miniatures games, the Playin’ in the Streets(tm) role playing game, and the Wolfmoon Adventure modules co-written with Gary Gygax. You can find out more about Inner City Games Designs at http://www.fuzzyheroes.com/
Media contact: Christopher Clark, owner and Production Manager of Inner City Games Designs,
FUZHero@aol.com
Thursday, August 30, 2007
Song of Gold and Darkness available from Ganesha Games
Treasure and danger await in the depths of the Earth. Will you dare enter the Dungeon?
Song of Gold and Darkness is the first expansion for the popular Song of Blades and Heroes tabletop fantasy skirmish rules.
It includes complete rules for dungeon adventuring such as:
Rules clarifications and expansions;
11 new Terrain types;
18 new Special rules for your models;
four new warband advances;
Necromancers, Sorcerers and Summoners;
rules for treasure, climbing, bashing down doors, lock picking, traps, light and darkness, movement and combat;
potions, magic clothes, magic weapons and jewelry;
four dungeon scenarios;
guidelines for solo dungeons;
rosters for 156 new monsters and warriors, including Dark Dwarves, Dark Elves, Hobgoblins, Snakemen, Giants, Angels, Demons, Were Creatures, and classic dungeon dwellers such as Brain Devourers, Eye Monsters and Gargoyles.
PDF available for $8.00 USD from http://ganeshagames.blogspot.com
Printed book available here.
Sunday, August 26, 2007
song of blades and heroes available from Ganesha Games

Recruit your fantasy warriors and fight!
Song of Blades and Heroes is a fast-play, skirmish-level fantasy miniature system for two or more players. The rules are simple, fast, and above all, fun.
- EASY:
- simple and easy-to-understand rules that you learn in just one game;
- EASY MEASURING:
- no counting inches or centimeters. SBH uses three measuring sticks to measure all distances and ranges;
- FAST:
- A game lasts 30-45 minutes. Play a mini campaign in a single evening;
- INEXPENSIVE:
- 5-10 models per player are needed;
- CONVENIENT:
- the game needs little space - a 60x60cm play area is enough. Bring all your armies in a shoe box!
- MULTI-SCALE:
- play with any single-based fantasy miniature, in any scale;
- HEX-FRIENDLY:
- play on hexgrids if you prefer;
- NO WEIRD DICE:
- SBH uses standard six-sided dice only;
- READY TO PLAY:
- stats for 180+ monsters and heroes are included, and you can create your own!
- NO BOOK-KEEPING:
- SBH is an action-point system that requires no book-keeping and always keeps players on their toes;
- HIGH SOLO PLAYABILITY:
- the SBH mechanics work well in solo play;
- CAMPAIGN:
- with campaign rules, your warband grows more powerful after every battle;
Six basic scenarios included.
SBH is the first of a line of games designed to be quick, inexpensive and requiring very little space.
A companion set, Song of Gold and Darkness (Dungeon rules) will be out at the end of August.
Skirmish packs of 15mm fantasy miniatures are available from Splintered Light Miniatures. Every skirmish pack (Kobolds, Bugbears, Skeletons, Lion-Men, etc.) has enough models to build a large warband.
Written and illustrated by Andrea Sfiligoi, published by Ganesha Games. See http://ganeshagames.blogspot.com for details and orders
