Showing posts with label Goblinoid. Show all posts
Showing posts with label Goblinoid. Show all posts

Thursday, April 12, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #11: Optional Combat Rules

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #11: Optional Combat Rules! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication every other week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Sunday, March 18, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies from alternate realities.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Saturday, February 18, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #3: High-Tech Weapons’

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #3: High-Tech Weapons! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is devoted to new toys that Game Masters can use to reward — or punish — their players. Several of the new weapons presented in this issue have the option of different types of ammunition, adding even more variety to a game.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Tuesday, February 7, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #2: Monsters That Improve with Age’

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #2: Monsters That Improve with Age! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted. An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the age of a creature, its hit dice, and notes. Notes include damage, mutations, drawbacks, and anything else that affects the creature in or out of combat.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Wednesday, February 1, 2012

Skirmisher Releases ‘Wisdom from the Wastelands’

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands, a publication dedicated to providing useful information, game content, and ideas for modern, science fiction, and post-apocalyptic table-top and role-playing games in general and Goblinoid Games’ Mutant Future RPG in particular (5 pages, $0.99). The rules it contains are compatible with this game and with any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games, especially those covered by the Open Game License. It is written by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts. The first issue of Wisdom from the Wastelands covers several new rules related to this, from optional bonuses on figuring out artifacts, to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.

Our goal is to release a new thematic issue of this publication nearly every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!