Showing posts with label Mutant Future. Show all posts
Showing posts with label Mutant Future. Show all posts

Thursday, April 12, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #11: Optional Combat Rules

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #11: Optional Combat Rules! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication every other week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Sunday, March 18, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #7: Planar Creatures & Concepts! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

One mutation that could greatly influence a campaign setting and its population is plane shift. Once a planar gate is opened, anything that comes through will affect the Mutant Future world. New arrivals could include seeds, spores, eggs, creatures, diseases, energy, technology, or even changes in the laws of physics. This issue provides a few example creatures, mutations, and energies from alternate realities.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Saturday, February 18, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #3: High-Tech Weapons’

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #3: High-Tech Weapons! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

Like magical weapons in fantasy games, high-technology firearms are treasures that adventurers seek out with great eagerness in the post-apocalyptic world. No matter how cool a weapon is, however, players will always be looking for something better to use against the many hazards that populate the science fantasy post-apocalyptic wastes, and this third issue of Wisdom from the Wastelands is devoted to new toys that Game Masters can use to reward — or punish — their players. Several of the new weapons presented in this issue have the option of different types of ammunition, adding even more variety to a game.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Tuesday, February 7, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #2: Monsters That Improve with Age’

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #2: Monsters That Improve with Age! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

Like a fine wine, some monsters improve with age, and it is to them that this second thematic issue of Wisdom from the Wastelands is devoted. An age chart can be a wonderful tool for Game Masters who want to scale monster encounters so that they are commensurate with the powers and artifacts possessed by the player characters. A chart of this sort is made up of three columns, one each for the age of a creature, its hit dice, and notes. Notes include damage, mutations, drawbacks, and anything else that affects the creature in or out of combat.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication just about every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Wednesday, February 1, 2012

Skirmisher Releases ‘Wisdom from the Wastelands’

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands, a publication dedicated to providing useful information, game content, and ideas for modern, science fiction, and post-apocalyptic table-top and role-playing games in general and Goblinoid Games’ Mutant Future RPG in particular (5 pages, $0.99). The rules it contains are compatible with this game and with any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games, especially those covered by the Open Game License. It is written by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

One of the most entertaining aspects of a post-apocalyptic RPG is the many sorts of artifacts. Mutant Future and other popular post-apocalyptic role-playing game rules have decent rules for figuring out and repairing artifacts. The first issue of Wisdom from the Wastelands covers several new rules related to this, from optional bonuses on figuring out artifacts, to manuals and toolkits. There are also rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.

Our goal is to release a new thematic issue of this publication nearly every week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!

Saturday, January 7, 2012

d-Infinity Releases 'Vol. #3: Children of the Night'

Zombies, Bigfoot, and all sorts of other “Children of the Night” can be found in the just-released d-Infinity Volume #3, the latest edition of Skirmisher Publishing LLC’s popular multi-platform game supplement! This PDF publication is available through a number of online sales venues, including DriveThruRPG. Contents of d-Infinity Volume #3: Children of the Night (82 pages, $7.99, SKP E 1201) include:

Editorial: “Children of the Night”
“The Search for Bigfoot” (Twisted Tile Matching Game)
Interview: “Artist, Author, and Impressario Andy Hopp”
“‘Code Z’ Field Survival Guide”
Digital Dice: Mapping Programs
Cthulhu Live/Call of Cthulhu: “One Starry Night”
The Prop Room: “Putting a Little Bite into Your Game”
City Builder/The City and Island of Kos: “The Guild of Beggars, Guides, Locksmiths, and Exterminators”
Basic System: “Xenogenesis in Fantasy Settings”
Basic System: “Mutation Artifacts”
Basic System: “Six Orc Spells”
OGL System: “Cooper’s Corrected Summon Monster VII”
Character Caricatures: “Twelve Children of the Night”
OGL System: “Insults & Injuries (Plague and Rabies)”
OGL System/Interplanetary: “Things that Go ‘Bump’ in the Spaceship”
Pathfinder System: “Monstrous Hybrids (Three Halfbreed Races)”
Pathfinder System/Lance & Laser: “Three Alien Vegetable Monstrosities”
4th Edition Dungeons & Dragons: “Mastering a Challenge”
Reader Survey
Pass in Review
Sample Cardstock CharactersTM

d∞ (“d-Infinity”) is a multi-platform gaming supplement that covers a wide variety of rules systems and includes content that can be universally applied to many different sorts of table-top, live-action, and role-playing games. It includes both material that can be applied to all or many sorts of games and items that are self-standing and which can be played on their own.

Writers who contributed to d-Infinity Volume #3: Children of the Night include Brendan Cass, Jim Clunie, John Cooper, Robert Gruver, Derek Holland, Eric Lis, Enrico Nardini, Matt Owen, Ken Spencer, William T. Thrasher, Chris Van Deelen, and Michael O. Varhola. Artists who illustrated it include Andy Hopp (who provided the cover image), Brendan Cass, Carter Dippold, Margaret Galicia, Amanda Kahl, Bradley K. McDevitt, Richard Alan Poppe, Clint Staples, and William T. Thrasher.

Features of each thematic volume of d-Infinity include a self-standing game; new rules, stats, and bonus content tying in with several different game systems; character portraits; paper miniatures; and interviews. Rules systems supported include Pathfinder, OGL v.3.5, 4th Edition Dungeons & Dragons, “Basic” system, Labyrinth Lord, Mutant Future, Call of Cthulhu, and Cthulhu Live. It is jointly published by Armorcast, Dagon Industries Inc., Dark Threads, Flying Buffalo Inc., Mindgame Productions, OffWorld Designs Inc., Skirmisher Publishing LLC, and the United States Marine Space Corps.

“We believe that the most enjoyable gaming periodicals are not just devoted to single games or even the products of a single company, but also include content that makes a reader interested in other games, material that can be applied to all or many sorts of games, and items that are self-standing and which can be played on their own,” said d-Infinity editor-in-chief Michael O. Varhola. “For that reason, this publication includes many voices and exclusive material compatible with many rules systems and the products of many different companies.”