Sunday, April 29, 2012

Skirmisher to Release 'Swords of Kos' Fiction Line at Comicpalooza

Skirmisher Publishing LLC has announced that it will be releasing the first ttitle in its new swords-and-sorcery fiction line at the Comicpalooza 2012 fan convention, being held Memorial Day Weekend, May 25-27, in Houston.

Swords of Kos: Necropolis is a swords-and-sorcery novel set on the Aegean island of Kos. This story follows the adventures of Paros, a streetwise rogue with a penchant for alchemy, Parthenia, a savage female Elf barbarian, and Selene, a priestess of the outlawed Titan moon goddess, as they brave the hazards of a long-abandoned cemetery and the catacombs that lie beneath it. Dangerous though the hazards and supernatural guardians of this place are, an even greater threat might be the Necropolis itself ...

This book is the first entry in Skirmisher Publishing LLC’s new “Swords of Kos” line of fantasy fiction and is associated with the official campaign setting the company uses to playtest its licensed roleplaying game sourcebooks.

“We are doing a lot of fun things with this series and think fans of fantasy literature in general and gamers in partricular are going to respond really well to it,” said Skirmisher publisher Michael O. Varhola and the author of Necropolis, his 11th book. “It is classic low fantasy swords-and-sorcery, in the tradition of Fritz Lieber's 'Fafhrd and Gray Mouser' books -- and the series title, in fact is a tribute to them. But it is also fresh and new in all sorts of ways."

Skirmisher will be celebrating its 10th anniversary at Comicpalooza and that is part of its motivation for making a number of significant announcements and releases at the convention. Among other things, the company will be running more events than it has at any previous convention, throwing a party for its friends and fans, and giving away at least $3,000 worth of its products.

For more information about Skirmisher in general, the "Swords of Kos" fiction line, or the company's presence at Comicpalooza, post a comment to this message or email webmaster@skirmisher.com.

Tuesday, April 24, 2012

Interplanetary: The Sands of Mars

Saturday, April 21, 2012

Reality Cheque Releases Dravakor Build-a-Brawl

The first set of Build-a-Brawl printable miniature figures designed specifically for use with the Dravakor campaign setting have been released.

This pack and future packs like it include figures using art by Nathan Winburn, as well as props and scenery to make a classic tavern brawl (or any other sort of skirmish) more rewarding to stage.

For a look at the rest of the Dravakor line, stop by here.

For a glimpse at other Build-a-Brawl printable miniatures, go here.

Wednesday, April 18, 2012

Product Release: Dark Aeons: Weapons Guide

Within this Weapons Guide for the Dark Aeons: The Atlantean Chronicles Role-Playing Game you will find a collection of new and old handguns, machine pistols, machine gun, and heavy weapons to be used to really bring the war to those that would oppose your Personas and also to use against your Casts as a Director. Also included are some advanced and heavy weapons for the Obsidian Group, as well as the Corporate Mercenary Advantages.

This Weapons Guide will continue to be updated as time goes by, so once purchased, all the customer needs to do is download updated copies of this Weapons Guide as it is updated.

http://rpg.drivethrustuff.com/product/100258/Dark-Aeons:-Weapons-Guide



 Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

Product Release: Dark Aeons: Persona Template - The Shifters

The Shifters are a new Persona Template for the Dark Aeons: The Atlantean Chronicles Role-Playing Game. The Shifters are an ancient race of shape changers that has walked the earth since the dawn of the world.

http://rpg.drivethrustuff.com/product/100375/Dark-Aeons:-Persona-Template-#10---The-Shifters



 Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

Product Release: Dark Aeons Conflict Resolution Deck

The Dark Aeons Conflict Resolution Deck has been created in order to make it easier for Directors and Actors to play Dark Aeons: The Atlantean Chronicles games. In order to use this deck, you will need 5 sheets of Card Stock Paper in order to print out the Cards.

http://rpg.drivethrustuff.com/product/97394/Dark-Aeons-Conflict-Resolution-Deck


Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

Fire from the Sky: Tales of Legend-Haunted Arkham #5

Fire from the Sky is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be used as a stand alone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. As such, we have provided a set of pre-made Persona Sheets for this Episode in order for a Director to simply pick this Episode up and run it straight from the presented material.

Fire from the Sky is the first in a series of Episodes dealing with the semi-secret paranormal organization known as the Obsidian Group. The Cast in this Episode are members of one of its investigative Beta Teams...BlueFive. This Episode made its first appearance through Cthulhu International at the Origins Games Fair in 2009 and 2010.


http://rpg.drivethrustuff.com/product/97953/Fire-from-the-Sky%3A-Tales-of-Legend-Haunted-Arkham-%235


Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

Dreams of the Deep: Tales of Legend-Haunted Arkham #4


Dreams of the Deep... is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. As such, we have provided a set of pre-made Persona Sheets for this Episode in order for a Director to simply pick this Episode up and run it straight from the presented material.

Dreams of the Deep is a modern day retelling of the Classic Lovecraft tale, "Shadow Over Innsmouth", as seen through the lens of the Dark Aeons Universe and game system.

This Episode made its first showing through Cthulhu International at Origins Games Fair 2009.

http://rpg.drivethrustuff.com/product/97786/Dreams-of-the-Deep%3A-Tales-of-Legend-Haunted-Arkham-%234



Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

What Lies Beyond...: Tales of Legend-Haunted Arkham #3

What Lies Beyond... is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. As such, we have provided a set of pre-made Persona Sheets for this Episode in order for a Director to simply pick this Episode up and run it straight from the presented material.



http://rpg.drivethrustuff.com/product_info.php?products_id=97255





Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

Guess Who's Coming to Dinner?: Tales of Legend-Haunted Arkham #2

Guess Who's Coming to Dinner is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. As such, we have provided a set of pre-made Persona Sheets for this Episode in order for a Director to simply pick this Episode up and run it straight from the presented material.








http://rpg.drivethrustuff.com/product_info.php?products_id=97220






Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

Close Call: Tales of Legend-Haunted Arkham #1

Close Call is designed to be a starting Episode for a full Season of play for Dark Aeons: The Atlantean Chronicles, or it can be a standalone Episode. The Dark Aeons core book is all that is required to use this Episode; however it should be noted that the upcoming Arkham: City of Secrets setting book will expand on the Arkham setting in much greater detail than is presented here. It should also be noted that this Episode is designed to be used with a Cast of Revenants, Thralls, and Dhampir Personas. As such, we have provided a set of pre-made Persona Sheets for this Episode in order for a Director to simply pick this Episode up and run it straight from the presented material.







http://rpg.drivethrustuff.com/product_info.php?products_id=96936


Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

Dark Aeons: The Atlantean Chronicles Role-Playing Game

Dark Aeons: The Atlantean Chronicles is a Lovecraftian roleplaying game set in a world of dark secrets and ancient legacies. In this dark reflection of our own world, it is the descendants of the survivors of Lost Atlantis that rule from the shadows, and ancient immortals still roam the earth, walking in shadow and light.

In this world, the creatures of the night roam the streets thirsting for the blood of the living; the dead return from the grave in the bodies of the hopeless in order to live out the lives that death’s cruel embrace denied them. In this world, Sorcerers and Psychics are real; some trying to free from the world from the horrors of the Mirror World and the Abyss, while others are attempting to usher in a new dark age where humanity lives truly at the whims of demonic entities and the Old Ones.


In this world, the powers of the Faithful give hope to a dark world, while the Mundanes attempt to live out their lives struggling from day to day to survive in a world that seems out to get them.

The Center Stage Game System is a diceless role-playing game system that has been designed to allow Actors to portray their Persona in both tabletop and live-action modes of play. The system requires a regular deck of playing cards that included the Jack, Queen, King and Jokers for conflict resolution.

Hard Cover http://www.lulu.com/product/hardcover/dark-aeons-the-atlantean-chronicles/18689539

Soft Cover http://www.lulu.com/product/paperback/dark-aeons-the-atlantean-chronicles/18684562

DriveThruRPG PDF and Soft Cover http://rpg.drivethrustuff.com/product_info.php?products_id=64611

Bree Orlock
Managing Editor,
Stardust Publications
bree.orlock@stardust-publications.com

A Little bit of Teasing from the Floating Vagabond front

This is just to share with everybody the same tease that I just dropped on my own website: TheFloatingVagabond.com.


You know who's awesome? Ninjas. Ninjas are awesome.

Especially when they're drawn by the incredibly talented (and surprisingly nimble when dodging the cat-o-nine-tails) Scott Lincoln.
But you know who else is awesome? Pirates. Pirates are also awesome.
And you can see this fella is ready to perpetuate all sorts of ugly stereotypes.
But you know who is more awesome than can be contained withing a single human body?

Ninja-Pirate-Monkeys!
That's right, just when you thought the meme couldn't be any less relevant; the ninja-pirate-monkeys come along to save the day!
These are just a small sample of the more than 30 Character Stereotypes that will be featured in the new edition of Tales From The Floating Vagabond.
Begin speculation..... now!

Tuesday, April 17, 2012

Skirmisher Announces Events for Comicpalooza

Skirmisher Publishing LLC has announced the dozen games and game-oriented events it will be running at Comicpalooza 2012, May 25-27, in Houston! This is twice as many events has Skirmisher has run at any previous convention.

“As a Texas-based company, we want to support what has become the biggest, best, and most fan-oriented convention in the Lone Star State,” said Skirmisher publisher Michael O. Varhola. “We have been responsible for as many as six events at Gen Con and are going to be running twice as many as that at Comicpalooza, which is an indication of the esteem in which we hold this convention.”

Skirmisher will be celebrating its 10th anniversary at Comicpalooza and that is part of its motivation for pulling out all the stops and running as many events as possible at the convention. The company will also be giving away at least $3,000 worth of its products at the convention and much of this will be in the form of prizes for participants in its games. Following are the 12 events Skirmisher is scheduled to run at Comicpalooza:

FRIDAY
* War of the Little Orcs, Day 1 (floor game): This huge, ongoing demonstration game will allow many players to participate and involve dozens of models, hundreds of miniatures, and Skirmisher’s unique “Little Orc Wars” combat resolution system — which is based on rules created by H.G. Wells and uses live catapult fire! Attendees are welcome to play for 15 minutes or an hour, and on one day or all three.
Rules System: Little Orc Wars (taught/provided)
Time: Noon Friday Onward

* Meet d-Infinity Magazine: Join editors Michael O. Varhola and William Thrasher for an informative discussion on the past, present, and future of d-Infinity magazine, the gaming hobby’s only multi-platform, multi-publisher game supplement.
Rules System: None
Time: TBD Friday

* Labyrinths & Lab Rats (tabletop game): The gods have chosen you to face the perils of the Maze! Dare you face its plastic corridors and antiseptic chambers? Will you be the first rat to uncover the secret at the heart of the Maze, or will you be lost forever like all who came before?
Rules System: Pathfinder/Noble Wild
Time: TBD Friday

* One Starry Night (tabletop game): On a cold night in early autumn, Professor Derwin Abernathy invites you into his study for an evening of pleasant conversation among polite company. But what sinister motive taints his hospitality, and what horror waits to descend upon the people of Arkham late one starry night?
Rules System: Call of Cthulhu
Time: 7:30 p.m. Friday

SATURDAY
* Tower of The Wizards Three (tabletop game):
Remember the good ol’ days of gaming when AC was negative and Wizards forgot their spells when they cast them? Remember when the story outweighed the rules and when min/maxing meant getting a bigger sword and adding a helmet? Remember when skills and proficiencies altered the game forever? There is something here for everyone, from every era of the most beloved RPG ever!
Rules System: Knowledge of most/all editions of D&D helpful
Time: 9 a.m. Saturday

* War of the Little Orcs, Day 2 (floor game): This huge, ongoing demonstration game will allow many players to participate and involve dozens of models, hundreds of miniatures, and Skirmisher’s unique “Little Orc Wars” combat resolution system — which is based on rules created by H.G. Wells and uses live catapult fire! The second day of this ongoing game introduces more advanced rules concepts.
Rules System: Little Orc Wars (taught/provided)
Time: 10 a.m. Saturday Onward

* Farces of Darkness (d20): Battle the light as a member of a predominantly chaotic and evil party of renegade adventurers in this scenario inspired by the popular Skirmisher Publishing LLC book Nuisances! Participants will be able to select from various depraved, erratic, or otherwise defective characters, including a classic Anti-Paladin, a Gnoll priest, and several others.
Rules System: d20/OGL
Time: 1 p.m. Saturday

* Enter the Jester Dragon’s Lair: Learn how Skirmisher Publishing LLC made its mark on the d20 game system with its creation of concepts like Defects, Subtypes, and more! This session promises to be of interest to anyone interested in the d20 system in particular or game design in general. Handouts containing all the rules innovations discussed and free game content will be provided to attendees!
Rules System: None
Time: TBD Saturday

* Sticks & Stones (tabletop game): At the heart of the Valley of the Grasping Stones is an enchanted treasure fit to topple empires and raise kings! Have you the daring, cunning, and fortitude to seek it out?
Rules System: Pathfinder
Time: 2:30 p.m. Saturday

SUNDAY
* Swords of Kos: Necropolis (tabletop game): This adventure ties in with a swords-and-sorcery fantasy novel being released by Skirmisher Publishing LLC at Comicpalooza! Set on the Aegean island of Kos, it pits a group of adventurers against the hazards of a long-abandoned cemetery and the catacombs that lie beneath it. Dangerous though the hazards and supernatural guardians of this place are, an even greater threat might be the Necropolis itself ...
Rules System: d20/OGL
Time: 10 a.m. Sunday

* War of the Little Orcs, Day 3 (floor game): This huge, ongoing demonstration game will allow many players to participate and involve dozens of models, hundreds of miniatures, and Skirmisher’s unique combat resolution system — which is based on rules created by H.G. Wells and uses live catapult fire! The final day of this ongoing game brings the War of the Little Orcs to a climactic conclusion in which only one side can be victorious.
Rules System: Little Orc Wars (taught/provided)
Time: 10 a.m. Sunday Onward

* The Search for Bigfoot (tabletop game): In this twisted and ever-changing game of memory, misdirection, and exploration, players compete to be the first to prove the existence of America’s most famous cryptid.
Rules System: The Search for Bigfoot (taught/provided)
Time: 3 p.m. Sunday

For more information about or to register for any of the listed games or events, go to the Comicpalooza Gaming Schedule, post a comment to this story, or contact Skirmisher at webmaster@skirmisher.com.

Thursday, April 12, 2012

Skirmisher Releases ‘Wisdom from the Wastelands Issue #11: Optional Combat Rules

Skirmisher Publishing LLC is proud to announce the release of Wisdom from the Wastelands Issue #11: Optional Combat Rules! It is written by Derek Holland and Chris Van Deelen, authors of multiple multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG.

In almost every roleplaying game, one of the biggest aspects is combat. Mutant Future is no exception, for, in many ways, combat could be considered one of the game’s most crucial aspects — next to mutations! In this spirit, here are several new optional rules a Mutant Lord can use to expand the combat possibilities in his or her game.

This publication is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The rules contained herein are compatible with it and any others that use the “Basic” system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License).

Our goal is to release a new thematic issue of this publication every other week and to have it contain a variety of useful and earnest information that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games. We very much hope you will find this and subsequent issues of the Wisdom from the Wastelands to be useful and enjoyable!