Friday, February 22, 2013

Skirmisher Re-Releases ‘Wisdom from the Wastelands #1: Artifacts, Manuals, & Toolkits'

Skirmisher Publishing LLC is proud to announce the re-release of Wisdom from the Wastelands Issue #1: Artifacts, Manuals, & Toolkits! We hope you will enjoy it and say positive things about it on the sites to which you contribute.

"We were pleased with this publication when we released in it February 2012 but since then have done some things that have given this series of publications are certain look," said publisher Michael O. Varhola. "We have revised this first issue of the publication to bring it into line with later ones and made a number of minor corrections throughout. So, anyone who has been following the series will want to download this improved copy — and anyone who has not now has the perfect opportunity to check it out!"

Wisdom from the Wastelands is authored by Derek Holland and Chris Van Deelen, authors of multiple Mutant Future supplements, and is available through online venues that include DriveThruRPG (5 pages; $0.99).

One of the most entertaining aspects of a post-apocalyptic role-playing game is the many sorts of artifacts that can be found. Simply put, artifacts are the “magic” weapons and items of the science-fantasy genre and, as such, both players and Mutant Lords are always on the hunt for new items that can be used both by characters and against them. Mutant Future and other popular post-apocalyptic RPG games have decent rules for figuring out and repairing artifacts and Wisdom from the Wastelands Issue #1 takes these to the next level. It includes optional bonuses, figuring out artifacts, manuals, and toolkits, and rules that cover saving throws for artifacts and how much damage they can sustain before being damaged or destroyed.

Wisdom from the Wastelands is dedicated to providing useful information, game content, and ideas to players of modern, science fiction, and post-apocalyptic table-top and role-playing games in general and to fans of Goblinoid Games’ Mutant Future RPG in particular. The material it contains are compatible with it and any others that use the "Basic" system introduced in the most popular role-playing games of the early 1970s and are easily adaptable to many other games (especially successor systems, to include those covered by the Open Game License). Our goal is for each thematic issue of this publication to contain a variety of useful and earnest content that will inspire Game Masters and players alike and provide them with things that they can immediately plug into their games.

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